Factsheet

Developer:
Boneloaf
Based in Sheffield, UK

Release date:
TBC

Platforms:
PC / Mac (pre-alpha)

Website:
Indiedb.com/games/gangbeasts

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Description

Gang Beasts is a silly local multiplayer party game with doughy ragdoll physics and horrific environmental hazards.

History

Gang Beasts is influenced by classic mêlée fighting games such as Capcom's Final Fight games, Sega's Streets of Rage and Golden Axe series, Konami's Crime Fighters, and Taito's Double Dragon and Renegade games.


Videos

Gameplay Video YouTube, Vimeo


Images

download all screenshots & photos as .zip (6MB)
wheel_stage.png
grinder_stage.png
gondola_stage.png
incinerator_stage.png
trucks_stage.png

logo


Selected Articles

  • "I once had a persistent pugilist clutching my eyeball as she hung over the edge of a fatal drop, refusing to relinquish the ocular grip and admit defeat."
    - Adam Smith, Rock, Paper, Shotgun
  • "Gang Beasts is a brilliant, drunken multiplayer brawler"
    - John Bedford, Eurogamer.net
  • "Gang Beasts – probably the funniest fighting game ever made"
    - Keith Stuart, The Guardian Page

About Boneloaf

Boilerplate
Boneloaf is a small independant game studio currently making a series of experimental multiplayer party games.

More information
More information on Boneloaf, our logo & relevant media are available here.


Gang Beasts Credits

James Brown
Game Design, Game Development, Character and Environment Assets, Level Design

Jason Pugh
Game Design, Character, Environment Assets, and Level Design

Jonathan Brown
Game Design, Character and Environment Assets, Music and Sound Design, Level Design

Michael Brown
Game Development, Character and Environment Assets, Level Design


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks