Based in Sheffield, UK
March 21, 2011
1 Brown Street
+44 (0) 75 98 22 70 81
Boneloaf is a small independant game studio currently making a series of experimental multiplayer party games.
Boneloaf was setup in 2011 by three brothers (James Brown, Jonathan Brown, and Michael Brown) to make games and toys informed by a shared adolescence playing multiplayer arcade games and making silly drawings. The company was formed as part of the DigitalCity Fellowship scheme, a scheme to support companies working with digital technologies supported by the European Regional Development Fund and Teeside University.
For several years after forming Boneloaf we experimented with miscellaneous platforms and technologies to make a series of game prototypes, a number of which were built with variations of a custom procedural animation framework. The game prototypes were Bait (made for Shark Jam / MiniLD 46), Bear Family Simulator (made for Makers and Hackers Sheffield), Gang Beasts, Grim Beasts, Star Beasts, Meat Game (Ludum Dare 28), and Treasure Goblins (made for First Play Game Jam).
From the numerous game prototypes we made we have selected three similar prototypes to continue developing, Gang Beasts, Grim Beasts, and Star Beasts (working titles).
In 2014 the three person company was joined by fourth member Jason Pugh, currently we are working to make Gang Beasts with additional support from sound designer Robert Larder.
There are currently no trailers available for Boneloaf. Check back later for more or contact us for specific requests!
There are far more images available for Boneloaf, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Team & Repeating Collaborators
Game Design, Game Development, Character and Environment Assets, Level Design
Game Design, Character and Environment Assets, Level Design
Game Design, Character and Environment Assets, Music and Sound Design, Level Design
Game Development, Character and Environment Assets, Level Design